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v1.1.1: 1.1.1 | Menu lines are parsed once, so pages open faster

17 September 2026

DialogForge v1.1.1
A performance round. Menu text is now parsed once and reused instead of being rebuilt on every click.

⚡ Faster Menu Rendering

Every sidebar row and every content line used to go through MiniMessage again on each click, even though those strings had not changed since the file was read. They are now parsed once and kept.

  • Any line with no placeholder in it is parsed once, which is nearly every line of a typical menu. A line whose only placeholder is an icon is kept too, since that is the same character for everyone
  • Lines with a real placeholder are still parsed per click, because what they say is per player. The cache is emptied on reload
  • layout.stable-height is much cheaper now. Padding a page to the tallest page in the menu means measuring every page, and measuring a page meant parsing every line of it, so this setting carried the heaviest cost of the lot
  • Measuring got lighter as well: the width rulers are built once per load instead of once per measurement, and measuring a row no longer allocates an object per character
  • PlaceholderAPI is only asked about lines that have a percent sign in them

What remains is mostly Paper's own Dialog.create, which converts the finished dialog into the form the client is sent. Also worth knowing: the first few renders after a restart are always the slowest, since that is when classes load and the JIT compiles. Give the server a minute of use before judging any timing.
📦 Install

Replace the old jar in plugins/ with DialogForge-1.1.1.jar and restart. No config changes, and the resource pack is untouched, so there is nothing to re-upload.
Need help or found a bug? Join the Discord.
Read the documentation | Join the Discord

Enjoying the plugin? A ⭐ review goes a long way!

v1.1.0: 1.1.0 | A shipped menu that shows the sidebar layout

09 September 2026

DialogForge v1.1.0
A fifth menu ships, and it is the one drawn as a sidebar rather than a grid of buttons.

📐 The Sidebar Layout Ships

Every shipped menu drew its categories as buttons, so the panel layout could only be seen by writing a menu for it yourself. Now there is one in the box.

menus/faq.yml answers to /faq and /questions: a list of questions grouped under three topics, so the column stays short until a topic is opened, with the answer beside it and a real button on the last page.

Code
command: faq
aliases:
  - questions
layout: panel
title: '<aqua><bold>Questions</bold></aqua>'

The layout line on a menu file beats layout.mode in config.yml, so this one menu is drawn as a sidebar while the rest of yours stay exactly as they are.

Two things put the sidebar itself in front of players:
What it needsWhere
The font pack in front of playerspanel.resource-pack in config.yml, or the ItemsAdder merge
The aligned layout onpanel.aligned: true in config.yml
Until both are in place it still loads and reads perfectly well, with the questions listed above the answer instead of beside it. The header of the file walks you through the steps.
📝 Already Have a menus Folder?

DialogForge never overwrites a menus folder that already exists, which is what keeps your own work safe. It also means faq.yml will not appear on its own.

Take it from this release, or copy it out of the jar, and drop it into your menus folder.
📦 Install

Stop the server, replace the old jar in plugins/, and start it again. Nothing you have written changes.
Need help or found a bug? Join the Discord.
Read the documentation | Join the Discord

Enjoying the plugin? A ⭐ review goes a long way!

v1.0.1: Initial release

02 September 2026

Initial release

DialogForge | Menus, Not Chest GUIs

v1.1.1
zArrowTan

zArrowTan

Real dialog screens from YAML, with titles, readable text, buttons and background images.

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Instant download · Updates included · Lifetime licence
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Sep 17, 2026
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