v10 - 26.2 Support + Economy Rework: v10 β Economy Rework & 26.2 Update
20 September 2026
Economy Rework β’ 26.2 Update β’ Progression Overhaul
Phases β’ Island Level β’ Challenges β’ Biomes β’ NightMarket β’ Shops β’ Menus
- β The setup now runs on 26.2, a jump straight from 1.21.8.
- β Every outdated plugin has been updated and verified to work on 26.2.
- β Content new to 26.2 is used throughout: copper golems, nautiluses, the happy ghast, Pale Garden and the sulfur caves phase.
- The block was a flat faucet.
β A full cycle of 15,500 blocks paid $1.51 per block, permanently. Hour 2 and hour 200 earned the same, and the last eight phases paid less than the tutorial phase.
- Income now climbs with progress
β Value per block rises across all 20 phases, $0.70 to $17.00.
β gotoAtEnd 0 β 12000, so repeat runs cover the rich back half instead of restarting at Plains.
β First run: 15,500 blocks, $79,277, $5.11 per block. Repeat loop: 3,500 blocks at $12.78 per block.
β At roughly 1,500 blocks/hr that is about $7,700/hr for the first 10 hours, then ~$19,200/hr sustained.
- Phase fixes
β Ocean paid $4.22 per block with SPONGE alone supplying 47% of it, a farm-forever trap.
β Dungeon and Plenty had every block at weight 1, so DIAMOND_ORE was as likely as COBBLESTONE.
β Lush Caves, Dripstone, Mangrove and Cherry Grove had no valuable block at all.
β Dead phase file 15000_goto_0.yml removed.
β Money blocks are 1 to 33% of any phase, so each phase still reads as its own biome. Only block weights changed; comments, mobs, fixedBlocks, holograms and biome lines are untouched.
- β Level was farmable: only 2 of 1,094 blocks were capped, and obsidian scored 10 points while being free from a generator and uncapped.
- β blockconfig.yml rebuilt so points = real cost Γ 2.419, flat for every block. 1,067 of 1,285 blocks priced from the live economy.
- β Generator blocks now score 0. Caps raised from 2 to 1,099.
- β levelcost 100 β 1000, deathpenalty β 300. One island level is now worth about $413 of placed blocks.
- β 40 challenges across 5 levels replace the old 12 across 3, with Warden Slayer as the marquee.
- β Fixed a real completion gate: all 40 carried environment: ["NORMAL"], which blocked quartz_miner, netherite_smith, nether_touched, ender_hunter and shulker_shells from being handed in. Cleared.
- β Reward text hard-wraps at 30 visible characters. 30 of 40 repeat reward lines were 40 characters and wrapped on every tooltip. All shortened.
- β Levels given multi-line lore, since unlock message newlines survive the addon's final split.
- β Locale [commands] removed from both reward templates; it was printing broadcast commands straight to players. 36 lines and 7 blocks restyled.
- β Full restyle of all 40 challenges and 5 levels: Nether and End content reworded as block phases, generator blocks called out as worthless for island level, and repeat rewards stated as half money and a third XP.
- β 37 β 35 biomes. mushroom_fields duplicated mooshroom and snowy_slopes duplicated mountain, two menu buttons with no distinct effect.
- β Six progression tiers. Change cost $1,500 β $60,000, unlock level 0 β 300, plus a one-time unlock cost of $20k to $50k on the late and premium tiers.
- β cyan_forest (Warped Forest) moved to the top of the ladder. It suppresses all hostile spawns and had been priced like basalt.
- β Order 1 to 55 set so the menu reads cheapest first, every name carries its tier accent and glyph, and cooldown went 60 β 600.
- β All 35 descriptions rewritten to a 4-line shape with real spawn and mechanic facts. Cold Ocean renamed Frozen Ocean.
- β Menus restyled with a tier-colour accent strip, and the buy panel switched from purple to black glass.
- β biomesTemplate.yml rewritten to match the database exactly, so the admin Import Template button is safe to use again.
- The market was inverted.
β 13 of 21 items were cheaper in your own shop: Elytra $10,500 against $2,415, Sculk Sensor $1,800 against $125, Saddle $1,250 against $60.
β 5 items were broken. Four spawner entries used item ids that do not exist, taking $9,500 to $50,000 and giving nothing, and EnvoyFlare ran a command for a plugin that is not installed.
- Rebuilt around real scarcity
β 24 items that nothing else on the server can produce, verified against every shop file, all 40 phase and chest files, and the full 26.2 recipe set. 22 are fully exclusive; the other two are closed chains from other market items.
β Dropped the sulfur items (the phase itself is sulfur) and netherite nautilus armour (it smiths from the $28,000 diamond one for about $540). Added iron and golden nautilus armour, the zombie nautilus egg, the happy ghast egg and music_disc_lava_chicken.
β music_disc_bounce removed from the sulfur-caves chest so the disc stays exclusive.
β The market was open 24 hours a day. It now runs 8 PM to midnight, rerolls at 8 PM, and no longer repeats items.
β Prices $4,000 to $90,000, anchored to the new late-game income. GUI rebuilt to 6 rows with a scarcity-selling info icon and a proper confirm screen.
- π¦ BankPlus
β Interest was 0.15 to 0.20% every 5 minutes, compounding to +54% and +78% per day, roughly 3.9M/day passive.
β Now 0.05 to 0.10% per hour with a 6-level ladder costing 6,245,000 to max.
- π€ AxAFKZone
β Standing still paid $3,959/hr and 4.13 crate keys/hr, beating active play.
β Now $198/hr and 0.21 keys/hr.
- π² Lottery
β Ticket cost 100 β 500, ExtraInPot β 0, limits 10 default, 20 VIP, 30 MVP, fixed draws at 00:00, 06:00, 12:00 and 18:00, and a full-pot rollover.
β Menu rebuilt to 5 rows with 9 factual corrections, including a bulk discount that never existed, a player search that was never in the plugin, and wrong ticket limits and draw times.
- π ODailyQuests 2.3.0 β 3.0.2
β All 433 global quests paid a flat $50 whether the task was crafting 1 item or mining 250 stone. Rewards now scale by quest type and required amount.
β Daily total $400 β about $1,200. Prefix hex converted to the format 3.0.2 actually supports.
- π EconomyShopGUI & OreMarket
β Ores split out so OreMarket is the only place to trade them, and 18 shop files restyled with Pricing and Controls sections, Admin Info rows and emoji section icons.
β OreMarket menu rebuilt for the 11-ore 2.6.0 config as a two-tier layout with Price, Base, Stock and Change rows.
- βοΈ Smaller levers
β AuctionHouse tax 1% β 5%. BustaMine house edge 2% β 4%. Essentials stock /kit dtools removed, which handed out free diamond gear every 10 minutes.
β BentoBox Bank addon removed, a second island bank with 10% compounding sitting next to BankPlus.
- β ControlPanel expanded to 5 rows, with 5 new buttons and the duplicate slot that was hiding Show Top 10 fixed. Filler panes given an empty command so clicks no longer spam the console.
- β ChatColor 20 pattern files restyled, plus a hex truncation bug fixed for codes starting with ff.
- β Ranks menu, spawner shop NPC and hologram, and the BustaMine, PvPManager and AxAFKZone lang files all restyled.
- β Tooltip fix across the stock addon panels: BentoBox only reads actions, never action, so several button tooltips were being dropped silently.
This update is headlined by the economy rework and the jump to 26.2. Island income, island level, challenges, biomes and every shop were rebalanced together, so they are meant to be applied as a set rather than picked apart.
Read the instructions before applying. Challenges and Biomes are database-backed, so swap those files with the server stopped or the addon will write over them on shutdown. If you have edited the menus or shop files yourself, merge carefully so your changes are not lost.
If you run into issues, menu conflicts or plugin errors after updating, open a ticket on Discord:
https://discord.arrowtan.cc
v9.3: v9.3
11 January 2026
January 12, 2026
Spoiler: What's New
- NightMarket - Limited-time rotating shop with exclusive rare items
- AxTrade - Secure player-to-player trading system
π PLUGIN UPDATES
- ViaBackwards v5.7.0
- ViaVersion v5.7.0
- TAB v5.4.0
- FancyNpcs v2.9.0
- FancyHolograms v2.9.0
- DecentHolograms v2.9.9
- AxAFKZone v1.9.0
- BankPlus v6.4 - Revamped UI & tier system overhaul
ποΈ REMOVED
- SmoothTimber
π BUG FIXES
- Fixed QuickShop shop overlap issues
- Fixed duplicate panel error in AFK NPC
- Fixed Redstone NPC not opening shop
- BankPlus UI completely revamped
- Bank tier system reviewed and adjusted
v9.2: Update v9.2 (A bit of revamps)
14 October 2025
A fresh update with improved visuals, better menus, and smoother UI experiences!
π General Changes
- Improved the click message in the Ranks Menu for a cleaner and more polished look.
π¨ GUI Revamps
- Completely redesigned the OreMarket GUI lore style with smooth hex gradients and consistent highlight patterns.
- Fully revamped the Lottery GUI with true hex support, better color harmony, and visual zig-zag highlight consistency.
β Kits & Permissions
- Updated display lore for all 4 kits β VIP, MVP, and both Default Kits β now redesigned with improved readability and color balance.
- Refined LuckPerms configuration to include the new kit permissions for proper access control and grouping.
π Installation
- Drop the folders provided in this update into your /plugins/ directory.
- Place the ranks.yml file into CommandPanels/panels/.
v9.1: v9.1 update - fixes
10 September 2025
π Changelog
- Resolved permission issues for:
- oDailyQuests plugin
- Shop GUI access
- Shop NPC interactions
- oDailyQuests plugin
π§ Fixes
- Fixed menu commands:
- /menu
- /ranks
- /afk-zone
- /menu
v9.0: Update v9.0 (Total Revamp)
05 September 2025
Update: v8.6 β v9
β¨ Total Revamp
β Switched to HEX formatting across the setup.
β Future updates will bring even more customizable messages.
π οΈ Version Update
β Updated setup to 1.21.8
β Requires Java 21
π₯ NPC System
β Removed Citizens2
β Now using FancyNPCs + FancyHolograms for NPC displays
π‘ Holograms
β Normal holograms now powered by DecentHolograms
π§Ή Cleanup
β Removed unnecessary plugins for a smoother experience
π Quests
β Switched to ODailyQuests plugin for improved questing
π¬ Report Issues β Join the Support Discord
Modern OneBlock Setup | Modern Series
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